Binarize: Difference between revisions
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The term 'binarizing' is sometimes used to describe converting a file into an optimized / binary format, like when converting [[Config.cpp]] into [[Config.bin]]. This is done using | The term 'binarizing' is sometimes used to describe converting a file into an optimized / binary format, like when converting [[Config.cpp]] into [[Config.bin]]. This is in fact not done using Binarize, rather by another tool called [[CfgConvert]]. | ||
|LICENSING= | |LICENSING= |
Revision as of 11:53, 9 November 2006
Basic information
- Author:
- Bohemia Interactive
- Compatibility:
- Operation Flashpoint
- Download:
- http://www.flashpoint1985.com/breathe/index.html
Description
- Description:
- Binarize is a model/world optimizing tool created by Bohemia Interactive. The purpose of the tool is to convert the file into the representation suitable for fast loading by the game engine. Some information important for editing, but not relevant for the game, may be discarded during the process, therefore the process in not always reversible (which is one of the reasons why BI does not provide a tools which would reverse the binarization).
- Notes:
- The term 'binarizing' is sometimes used to describe converting a file into an optimized / binary format, like when converting Config.cpp into Config.bin. This is in fact not done using Binarize, rather by another tool called CfgConvert.