stance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
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| [[String]] | | [[String]] | ||
|x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code> | |x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code> | ||
| [[animationState]], [[unitPos]] | | [[animationState]], [[unitPos]] |
Revision as of 18:17, 18 January 2021
Description
- Description:
- Returns the stance of the given unit. It can be one of:
- "STAND"
- "CROUCH"
- "PRONE"
- "UNDEFINED" (for example, swimming)
- "" (on non-person object)
- Groups:
- Unit Control
Syntax
Examples
Additional Information
- See also:
- animationStateunitPos
Notes
-
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