setVehicleInit: Difference between revisions
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|eff= global |= Effects in MP | |||
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| | | Attach a statement to a vehicle. The statement is propagated over the network in MP games, it can be executed by invoking [[processInitCommands]]. |= Description | ||
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| | | [[processInitCommands]] |= See also | ||
| mp=The statement will be sent to clients connecting after the command has been executed. |= | |||
}} | }} | ||
Revision as of 16:13, 12 January 2007
Description
- Description:
- Attach a statement to a vehicle. The statement is propagated over the network in MP games, it can be executed by invoking processInitCommands.
- Multiplayer:
- The statement will be sent to clients connecting after the command has been executed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setVehicleInit statement
- Parameters:
- vehicle: Object
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
soldier3 setVehicleInit "this allowfleeing 0"
Additional Information
- See also:
- processInitCommands
Notes
-
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