failMission: Difference between revisions
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{{Feature|arma3|To maintain Arma 3 visual style, it is recommended to use [[BIS_fnc_endMission]] instead.}} | {{Feature|arma3|To maintain Arma 3 visual style, it is recommended to use [[BIS_fnc_endMission]] instead.}} | ||
| '''failMission''' endtype | | '''failMission''' endtype | ||
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| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[failMission]] "LOSER"; </code> | |x1= <code>[[failMission]] "LOSER"; </code> | ||
| [[endMission]], [[forceEnd]] | | [[endMission]], [[forceEnd]] |
Revision as of 17:21, 18 January 2021
Description
- Description:
- Finish the mission. If the server is set to run persistent mission, failMission will not end the mission when last player gets kicked to the lobby. Use endMission to end the mission.
The end type can be:
- "CONTINUE"
- "KILLED"
- "LOSER"
- "END1"
- "END2"
- "END3"
- "END4"
- "END5"
- "END6"
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
failMission "LOSER";
Additional Information
- See also:
- endMissionforceEnd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note