isDedicated: Difference between revisions

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|gr1 = Multiplayer
|gr1 = Multiplayer


| Return [[true]] if the machine (executing the command) is a dedicated multiplayer server. In single player returns [[false]].
| Return [[true]] if the machine (executing the command) is a dedicated multiplayer server. In single player returns [[false]].
Line 20: Line 18:


| [[Boolean]]
| [[Boolean]]


|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>
|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>


| [[isServer]], [[hasInterface]]
| [[isServer]], [[hasInterface]]

Revision as of 17:39, 18 January 2021

Hover & click on the images for description

Description

Description:
Return true if the machine (executing the command) is a dedicated multiplayer server. In single player returns false.
Groups:
Multiplayer

Syntax

Syntax:
isDedicated
Return Value:
Boolean

Examples

Example 1:
if (isDedicated) then {diag_log "Dedicated Server on the run !";};

Additional Information

See also:
isServerhasInterface

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 21, 2014 - 14:54 (UTC)
Killzone Kid
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };