ropeCreate TKOH: Difference between revisions
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|s2= '''ropeCreate''' [fromObject, fromPoint, length, segments, unroll] | |s2= '''ropeCreate''' [fromObject, fromPoint, length, segments, unroll] | ||
|p21= [fromObject, fromPoint, lenght, segments, unroll]: [[Array]] | |p21= [fromObject, fromPoint, lenght, segments, unroll]: [[Array]] | ||
|p22= fromObject: [[Object]] - object where rope starts and which fly behavior will be affected | |p22= fromObject: [[Object]] - object where rope starts and which fly behavior will be affected | ||
|p23= fromPoint: [[Array]] or [[String]] - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates) | |p23= fromPoint: [[Array]] or [[String]] - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates) | ||
|p24= length (Optional): [[Number]] - rope length | |p24= length (Optional): [[Number]] - rope length | ||
|p25= segments (Optional): [[Number]] - define number of rope segments | |p25= segments (Optional): [[Number]] - define number of rope segments | ||
|p26= unroll (Optional): [[Boolean]] - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) (not used in A3) | |p26= unroll (Optional): [[Boolean]] - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) (not used in A3) | ||
|r2= [[Object]] | |r2= [[Object]] |
Revision as of 00:47, 19 January 2021
Description
- Description:
- Creates a rope. For Arma 3 syntax see ropeCreate.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, length]
- Parameters:
- [fromObject, fromPoint, toObject, toPoint, segments, length]: Array
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
- toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
- toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- segments: Number - define number of segments to be created
- length (Optional): Number - optional, rope length in meters
- Return Value:
- Object
Alternative Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, length, segments, unroll]
- Parameters:
- [fromObject, fromPoint, lenght, segments, unroll]: Array
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- length (Optional): Number - rope length
- segments (Optional): Number - define number of rope segments
- unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) (not used in A3)
- Return Value:
- Object
Examples
- Example 1:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];
Additional Information
- See also:
- ropeDestroyropeDetachropeSetCargoMass
Notes
-
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