BIS fnc unitPlayFiring: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Lou Montana moved page BIS fnc UnitPlayFiring to BIS fnc unitPlayFiring: Text replacement - "BIS fnc Unit" to "BIS fnc unit") |
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Revision as of 23:44, 27 January 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit to play weapon fire data on
- data: Array - Firing data to use BIS_fnc_UnitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Return value needed
Examples
- Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring;
Additional Information
- See also:
- See also needed
Notes
-
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