BIS fnc unitPlayFiring: Difference between revisions

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m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Lou Montana moved page BIS fnc UnitPlayFiring to BIS fnc unitPlayFiring: Text replacement - "BIS fnc Unit" to "BIS fnc unit")
(No difference)

Revision as of 23:44, 27 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Unit to play weapon fire data on
data: Array - Firing data to use BIS_fnc_UnitCaptureFiring
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
Return Value:
Return value needed

Examples

Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring;

Additional Information

See also:
See also needed

Notes

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