BIS fnc respawnGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
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|p2= newUnit: [[Object]] | |p2= newUnit: [[Object]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}} | |x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}} |
Revision as of 10:00, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Parameters:
- oldUnit: Object
- newUnit: Object
- Return Value:
- Nothing
Examples
- Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;
Additional Information
- See also:
- See also needed
Notes
-
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