terrainIntersectASL: Difference between revisions

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<!-- Note Section BEGIN -->
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<dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST)
<dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST)</dd>
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dd class="note">Please note the difference :
<dd class="note">Please note the difference :
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* intersect
* intersect


<dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST)
<dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST)</dd>
<dt class="note">[[User:Rocket|Rocket]]
<dt class="note">[[User:Rocket|Rocket]]
<dd class="note">This command is CPU intensive on the engine, be careful with its use.
<dd class="note">This command is CPU intensive on the engine, be careful with its use.

Revision as of 01:17, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Geometry

Syntax

Syntax:
Syntax needed
Parameters:
[pos1, pos2]: Array
pos1: Array - start position in format PositionASL
pos2: Array - end position in format PositionASL
Return Value:
Return value needed

Examples

Example 1:
_intersects = terrainIntersectASL [getPosASL player, getPosASL chopper];
Example 2:
_intersects = terrainIntersectASL [eyePos player, eyePos enemy1];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on may 31, 2012 - 10:40 (CEST)
Lou Montana
Please note the difference :
  • terrainIntersect
  • terrainIntersectASL
  • lineIntersects
  • lineIntersectsWith
  • lineIntersectsObjs
  • intersect
Posted on may 31, 2012 - 10:40 (CEST)
Rocket
This command is CPU intensive on the engine, be careful with its use.
Posted on March 2, 2019 - 20:29 (UTC)
bloodwyn1756
If one of the two positions is below sea level, the command always returns true.