BIS fnc unitCaptureFiring: Difference between revisions
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Lou Montana (talk | contribs) m (Lou Montana moved page BIS fnc UnitCaptureFiring to BIS fnc unitCaptureFiring: Text replacement - "BIS fnc Unit" to "BIS fnc unit") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[BIS[ _]fnc[ _]U([^A-Z])" to "[[BIS_fnc_u$1") |
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| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. | | Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. | ||
| [unit, duration, startTime] spawn [[ | | [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] | ||
|p1= unit: [[Object]] - Unit to capture weapon fire data from | |p1= unit: [[Object]] - Unit to capture weapon fire data from | ||
Line 21: | Line 21: | ||
|exec= spawn | |exec= spawn | ||
|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[ | |x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_unitCaptureFiring]];</code> | ||
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code> | |x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code> | ||
| [[ | | [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] | ||
}} | }} | ||
Revision as of 00:22, 28 January 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit to capture weapon fire data from
- duration: Number - Duration to capture for
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Return value needed
Examples
- Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
- Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example
Additional Information
- See also:
- See also needed
Notes
-
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