infoPanelComponents: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}")
m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ")
Line 22: Line 22:
|s2= [unit, turretPath] [[infoPanelComponents]] panelID
|s2= [unit, turretPath] [[infoPanelComponents]] panelID


|p21= unit: [[Object]] - the concerned vehicle |PARAMETER21=
|p21= unit: [[Object]] - the concerned vehicle


|p22= turretPath: [[Array]] - turret index |PARAMETER22=
|p22= turretPath: [[Array]] - turret index


|p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER23=
|p23= panelID: [[String]] - "left" or "right" can be used as panel names


|r2= [[Array]] - format [className, componentType, isAccessible]:
|r2= [[Array]] - format [className, componentType, isAccessible]:

Revision as of 18:05, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Custom Panels

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
Return Value:
Return value needed

Alternative Syntax

Syntax:
[unit, turretPath] infoPanelComponents panelID
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
Return Value:
Array - format [className, componentType, isAccessible]:
  • className: String - component classname as defined in object/vehicle config
  • componentType: String - componentType - component type
  • isAccessible: Boolean - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible)

Examples

Example 1:
// returns array of all components configured for _helicopter pilot seat_componentsData = [_helicopter, [-1]] infoPanelComponents "VehicleSystemsDisplayManagerComponentLeft";

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note