landAt: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 34: | Line 34: | ||
_plane1 [[landAt]] _dynamicAirport1;</code> | _plane1 [[landAt]] _dynamicAirport1;</code> | ||
| [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]] | |seealso= [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]] | ||
}} | }} | ||
Revision as of 00:18, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit ControlRoads and Airports
Syntax
- Syntax:
- Syntax needed
- Parameters:
- plane: Object
- id: Number (airport index)
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- plane landAt airportObject Template:Since
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Examples
- Example 1:
_plane1 landAt 1;
- Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 8, 2014 - 22:59 (UTC)
- Tankbuster
- In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.