enableInfoPanelComponent: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (revert + fix) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
||
Line 23: | Line 23: | ||
|s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | |s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | ||
|p21= unit: [[Object]] - the concerned vehicle | |p21= unit: [[Object]] - the concerned vehicle | ||
|p22= turretPath: [[Array]] - turret index | |p22= turretPath: [[Array]] - turret index | ||
|p23= panelID: [[String]] - "left" or "right" can be used as panel names | |p23= panelID: [[String]] - "left" or "right" can be used as panel names | ||
|p24= componentClassOrType: [[String]] | |p24= componentClassOrType: [[String]] | ||
|p25= enable: [[Boolean]] | |p25= enable: [[Boolean]] | ||
|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | |r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |
Revision as of 18:16, 29 January 2021
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Examples
- Example 1:
// enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsinfoPanelComponentEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note