setAmmoCargo: Difference between revisions
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Revision as of 01:51, 5 February 2021
Description
- Description:
- Description needed
- Groups:
- Vehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicleName: Object
- ammoCargo: Number
- Return Value:
- Return value needed
Examples
- Example 1:
_ammoTruck1 setAmmoCargo 0.5;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 31 Aug, 2011
- PlacidBox
- While the amount of total 'ammo' that can be reloaded is defined in the truck/supply point's CfgVehicles entry, the amount each round of ammunition takes from that total is defined in the CfgAmmo 'Cost' entry for that round. Your typical truck has 300000 ammo capacity, and the tunguska's missiles have a Cost of 50000. So the tunguska can reload a total of 6 missiles from the ammo truck before the ammo capacity is depleted and needs to be set with setAmmoCargo. A similar thing applies with a vehicle's cfgVehicle Cost entry for repairing, and the vehicle's fuelCapacity entry when refuelling.
- Posted on July 10, 2015 - 19:27 (UTC)
- Waffle SS.
- (Arma 3 1.44) setAmmoCargo will have no effect if the vehicle doesn't support getAmmoCargo.