vectorFromTo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ")
m (Text replacement - "ArmA3" to "{{arma3}}")
Line 32: Line 32:
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dd class="note">
<dd class="note">
(ArmA3 1.26) Algorithm:
({{arma3}} 1.26) Algorithm:
<code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
<code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = [(x1 – x2)/([[sqrt]] ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2)),  
Result = [(x1 – x2)/([[sqrt]] ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2)),  

Revision as of 16:12, 31 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Return value needed

Examples

Example 1:
[1,2,3] vectorFromTo [4,5,6]; //[0.57735,0.57735,0.57735] //is the same as vectorNormalized ([4,5,6] vectorDiff [1,2,3]); //[0.57735,0.57735,0.57735]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 19 Jul, 2014
ffur2007slx2_5
(Arma 3 1.26) Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [(x1 – x2)/(sqrt ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2)), (y1 – y2)/(sqrt ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2)), (z1 – z2)/(sqrt ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2))];