vectorNormalized: Difference between revisions

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<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
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({{arma3}} 1.26) Algorithm:
{{GVI|arma3|1.26}} Algorithm:
<code>Vector = [x,y,z];  
<code>Vector = [x,y,z];  
Result = [x/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), y/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), z/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2))];</code>
Result = [x/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), y/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), z/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2))];</code>

Revision as of 16:21, 31 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Return value needed

Examples

Example 1:
vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 19 Jul, 2014
ffur2007slx2_5
Arma 3 logo black.png1.26 Algorithm: Vector = [x,y,z]; Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))]; In mathematics, a unit vector in a normed vector space is a vector whose length is 1.