Real Virtuality: Difference between revisions
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The engine behind | The engine behind most [[Bohemia Interactive]] games is called "Real Virtuality" (also previously referred to as "[[Poseidon]]"). | ||
It is responsible for handling the graphics, physics, scripting and the user interface. | It is responsible for handling the graphics, physics, scripting and the user interface. | ||
The different versions of the engine are as follows: | The different versions of the engine are as follows: | ||
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[[Category:Projects]] | [[Category:Projects]] | ||
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Revision as of 13:55, 26 April 2021
The engine behind most Bohemia Interactive games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.
The different versions of the engine are as follows:
Real Virtuality 1
- Operation Flashpoint: 1.00 - 1.46
- Operation Flashpoint: Resistance: 1.75-1.96
- Virtual Battlespace 1: 1.75-2.12.14
Real Virtuality 2
- Operation Flashpoint: Elite: 2.85
- ArmA: Armed Assault: 5089 - 5151 - 5163 (See also build numbers)
- Virtual Battlespace 2: 1.19.5630
- Virtual Battlespace 2: VTK
Real Virtuality 3
- Arma 2: 57270 (v1.00) - 74450 (v1.08) (See also build numbers)
- Arma 2: Operation Arrowhead 70996 (v1.50) - 76134 (v1.56) (See also build numbers)
- Take On Helicopters