isVehicleSensorEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code> [[vehicle]] [[player]] [[isVehicleSensorEnabled]] "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ] </code> | |x1= <code> [[vehicle]] [[player]] [[isVehicleSensorEnabled]] "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ] </code> | ||
| [[listVehicleSensors]], [[enableVehicleSensor]] | |seealso= [[listVehicleSensors]], [[enableVehicleSensor]] | ||
}} | }} | ||
Revision as of 23:49, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Sensors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- componentName : String - The component's name (can either be it is "real name" or it is className)
- Return Value:
- Return value needed
Examples
- Example 1:
vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ]
Additional Information
- See also:
- listVehicleSensorsenableVehicleSensor
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note