Cold War Rearmed – Talk
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* [[User:Feersum|Feersum]], (scripting, config.cpp, mod tool writing, CVS/SVN, basic 2D/3D work) | * [[User:Feersum|Feersum]], (scripting, config.cpp, mod tool writing, CVS/SVN, basic 2D/3D work) | ||
* [[User:My_Shortcoming|My_Shortcoming]] (Ingame and OutOfGame Bug testing, Text Checking etc, Worked On Translation Mod and helped bug test 6thsense mods.) | * [[User:My_Shortcoming|My_Shortcoming]] (Ingame and OutOfGame Bug testing, Text Checking etc, Worked On Translation Mod and helped bug test 6thsense mods.) | ||
* [[User:Zorbtek|Zorbtek]] (aka SpecOp9 - Promotional movie trailers/screenshots, mission editing/converting, mission bug fixes, minor addon work/config.cpp work) | |||
== Communicaton Channel == | == Communicaton Channel == |
Revision as of 14:00, 7 December 2006
Management Software
I would assume BIS already has all the appropriate software, and would prefer to use it for this project as well?
If not, here are the discussions regarding possible solutions:--Kronzky 21:44, 6 December 2006 (CET)
- The software we have requires per-user licensing, and therefore is not suitable for an open project like this. --Suma 12:36, 7 December 2006 (CET)
Project Repository
The project repository will be on a central server e.g.CVS.
I strongly suggest to use subversion instead. TortoiseSVN is a great windows based GUI client. --WGL.Q 18:44, 1 December 2006 (CET)
I agree on Subversion. It would also allow for easy MS reporting services implementation to keep track of stats and work for the project managers --SniperAndy
Subversion handles binary files without any special work, while same cannot always be said about CVS. Also having changesets instead of CVS way of individual file revisions and tagged builds is more suitable for project like this. Feersum 13:51, 7 December 2006 (CET)
Bug Tracking
Despite the Wiki being used (abused?) for bug reporting right now, it would probably be preferable to use some dedicated bug-tracking software. I've had some pretty good experiences with the open-source Mantis. It's powerful enough to handle most tasks, but not so complex as to scare off non-programmers. --Kronzky 21:44, 6 December 2006 (CET)
Call To Arms
I guess this discussion page might serve to gather the people who would like to be involved and how. If anyone feels like participating, write your area of interest/expertise here. Currently most needed are people for the Preparation phase (some experience with CVS or Subversion needed to start the repository).--Suma 11:26, 6 December 2006 (CET)
-I could assist in doing the CVS, Subversion. Would have to read up on it again but shouldn't take up to much time. --SniperAndy
Coalition of the willing
All people who sign up here show that they are willing to contribute work. The CWR team will sooner or later contact them to get more detailed information about their capabilities and on that basis CWR will decide if he/she(/it) can join the team. If your Wiki name is different then your forum name then please specify this in your user page so that you can be contacted.
- Ramboofp (2D 3D art Coding/Scripting)
- raedor (Coding/Scripting; SVN experience)
- SniperAndy (SVN and SQL, testing, forum support, project assistance)
- Jahve (Config (cpp), general addon import work)
- The_Shadow (Map editing)
- ebud (Map editing, Addons)
- Kamran (Campaign and Missions conversion, Sounds/Music/Voices/Speech conversion)
- Sniperwolf572 (Mission/Campaign editing, Addons if there is need for more manpower in that department)
- Hoz (Moderator & Missions)
- Planck (Moderator, Model Editing & Islands work)
- Kronzky (Scripting, Bug Tracking, Web-programming)
- Tonner (Map editing)
- Spoock (Map editing, betatester & moderator or web editor)
- Jakerod (Island/Map Editing & Mission Editing. It depends on when I get my copy of ArmA I guess.)
- Apollo (Mission Editing, Bits Of Addon work but not to advanced stuff.)
- MachoMan (SQF/SQS Scripting, cpp editing, Moderating (Hey if Planck & Hoz can ... ;) ), Programming; SVN Experience)
- Sniper Skull (All around 3D&2D work)
- xNodUnitx (Modelling ,detailing,research and mild-medium texturing)
- Feersum, (scripting, config.cpp, mod tool writing, CVS/SVN, basic 2D/3D work)
- My_Shortcoming (Ingame and OutOfGame Bug testing, Text Checking etc, Worked On Translation Mod and helped bug test 6thsense mods.)
- Zorbtek (aka SpecOp9 - Promotional movie trailers/screenshots, mission editing/converting, mission bug fixes, minor addon work/config.cpp work)
Communicaton Channel
Following communication channels which I think could serve well:
- dedicated private forum on the BI forums - Created.
- wiki talk pages (I guess a separate wiki would be needed for this, perhaps with access restricted to people accepted as participants of the project)
- any combination of above --Suma 11:37, 6 December 2006 (CET)