createSoundSource: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "") |
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Note that the sound created by [[createSoundSource]] will always be looping. Also when [[CfgSFX]] sound definition contains more than 1 sound, there is no guarantee that the sound played will be the same on every PC in Multiplayer. | Note that the sound created by [[createSoundSource]] will always be looping. Also when [[CfgSFX]] sound definition contains more than 1 sound, there is no guarantee that the sound played will be the same on every PC in Multiplayer. | ||
{{ | {{Feature|important| For some unknown reason if at the moment of command execution the player is in first person view and is inside a vehicle, the sound created is greatly attenuated}} | ||
|'''createSoundSource''' [type, position, markers, placement] | |'''createSoundSource''' [type, position, markers, placement] |
Revision as of 02:12, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Broken CommandsSounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [type, position, markers, placement]: Array
- type: String - CfgVehicles class
- position: PositionAGL, Position2D or Object - Desired placement position
- markers: Array - If the markers array contains any markers, the position is randomly picked from array of given markers plus desired placement position. If any of the markers were given z coordinate with setMarkerPos, the sound will also be created at given z coordinate
- placement: Number - The sound is placed inside a circle with given position as center and placement as its radius
- Return Value:
- Return value needed
Examples
- Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
- Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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