setUnloadInCombat: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 26: Line 26:
|x1= <code>_veh [[setUnloadInCombat]] [<nowiki/>[[true]], [[false]]];</code>
|x1= <code>_veh [[setUnloadInCombat]] [<nowiki/>[[true]], [[false]]];</code>


| [[canUnloadInCombat]]
|seealso= [[canUnloadInCombat]]
}}
}}




{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 00:07, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Control

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
[allowCargo, allowTurrets]: Array
allowCargo: Boolean
allowTurrets: Boolean
Return Value:
Return value needed

Examples

Example 1:
_veh setUnloadInCombat [true, false];

Additional Information

See also:
canUnloadInCombat

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note