saveIdentity: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>[[player]] saveIdentity "playerid"</code> | |x1= <code>[[player]] saveIdentity "playerid"</code> | ||
| [[loadIdentity]] | |seealso= [[loadIdentity]] | ||
}} | }} | ||
Revision as of 23:59, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Identity
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- name: String
- Return Value:
- Return value needed
Examples
- Example 1:
player saveIdentity "playerid"
Additional Information
- See also:
- loadIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 12, 2006 - 17:17
- Str
- Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.