addWeapon: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Warning( *)\|" to "{{$1Feature$2|$Warning$2|") |
Lou Montana (talk | contribs) m (Text replacement - "([^ ])\|\$Warning( *)\|" to "$1|$2Warning$2|") |
||
Line 19: | Line 19: | ||
{{Feature|Informative|a '''magazine''' must be added first for the added weapon to be loaded.}} | {{Feature|Informative|a '''magazine''' must be added first for the added weapon to be loaded.}} | ||
{{Feature| | {{Feature|Warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}} | ||
| object [[addWeapon]] weapon | | object [[addWeapon]] weapon |
Revision as of 00:31, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Return value needed
Examples
- Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
- Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Stubs
- Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands