currentZeroing: Difference between revisions
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|p21= object: [[Object]] - Unit or vehicle | |p21= object: [[Object]] - Unit or vehicle | ||
|p22= weaponClass [[String]] - Class name of weapon | |p22= weaponClass: [[String]] - Class name of weapon | ||
|p23= muzzleClass [[String]] - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle | |p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle | ||
|r2= [[Array]] in format: | |r2= [[Array]] in format: | ||
* 0: [[Number]] - Distance | * 0: [[Number]] - Distance | ||
* 1: [[Number]] - | * 1: [[Number]] - zeroingIndex | ||
** 0 ≙ 50 m | |||
** 1 ≙ 100 m | |||
** 2 ≙ 150 m | |||
** ... | |||
|x1= <code>[[private]] _zeroing = [[currentZeroing]] [[player]];</code> | |x1= <code>[[private]] _zeroing = [[currentZeroing]] [[player]];</code> |
Revision as of 15:14, 10 February 2021
Description
- Description:
- Returns zeroing of unit's weapon.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing gunner
- Parameters:
- gunner: Object
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass] Template:Since
- Parameters:
- object: Object - Unit or vehicle
- weaponClass: String - Class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
- Return Value:
- Array in format:
Examples
- Example 1:
private _zeroing = currentZeroing player;
Additional Information
- See also:
- setWeaponZeroing
Notes
-
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