setWeaponZeroing: Difference between revisions
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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.03 |gr1= Weapons |descr= Sets zeroing of given weapon and muzzle for given unit or vehicle. |s1= object setWeaponZeroing...") |
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Revision as of 10:16, 13 February 2021
Description
- Description:
- Sets zeroing of given weapon and muzzle for given unit or vehicle.
- Groups:
- Weapons
Syntax
- Syntax:
- object setWeaponZeroing [weaponClass, muzzleClass, zeroingIndex]
- Parameters:
- object: Object - Unit or vehicle
- weaponClass: String - Class name of weapon
- muzzleClass: String - Class name of the muzzle
- zeroingIndex: Number - Zeroing index, see currentZeroing
- Return Value:
- Nothing
Examples
- Example 1:
player setWeaponZeroing ["arifle_MX_GL_F", "GL_3GL_F", 8]; // Set zeroing for underbarrel grenade launcher to 400 m
Additional Information
- See also:
- currentZeroing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 2.03]][[ Category: arma3dev: New Scripting Commands | SETWEAPONZEROING]][[ Category: arma3dev: Scripting Commands | SETWEAPONZEROING]]