currentZeroing: Difference between revisions
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|descr= Returns zeroing of unit's weapon. | |descr= Returns zeroing of unit's weapon. | ||
|s1= [[currentZeroing]] | |s1= [[currentZeroing]] object | ||
|p1= | |p1= object: [[Object]] - Unit or vehicle | ||
|r1= [[Number]] | |r1= [[Number]] |
Revision as of 16:54, 10 February 2021
Description
- Description:
- Returns zeroing of unit's weapon.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - Unit or vehicle
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass] Template:Since
- Parameters:
- object: Object - Unit or vehicle
- weaponClass: String - Class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
- Return Value:
- Array in format:
Examples
- Example 1:
private _zeroing = currentZeroing player;
- Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_zeroingIndex", "_distance"];
Additional Information
- See also:
- setWeaponZeroing
Notes
-
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