Editor Object: Difference between revisions
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Editor objects are used in ''Offline Mission Editor'' (VBS2) and ''Real Time Editor'' for an abstract representation of what is on the map. | Editor objects are used in ''Offline Mission Editor'' (VBS2) and ''Real Time Editor'' for an abstract representation of what is on the map. | ||
An editor object is a [[String]] build this way: | An editor object is a [[String]] build this way: {{hl|"_type_x"}}, with type being the editor object's type, e.g. "unit", and x being the reference number. For example {{hl|"_unit_1"}}, {{hl|"_artillery_23"}}, {{hl|"_marker_4"}}. | ||
Introduced with Virtual Battlespace 2, does not refer to {{ofp}}, {{ofpr}} or {{arma1}}. | Introduced with Virtual Battlespace 2, does not refer to {{ofp}}, {{ofpr}} or {{arma1}}. | ||
[[Category: Data Types]] | [[Category: Data Types]] |
Latest revision as of 23:55, 15 November 2021
Editor Object Type
Description:
Editor objects are used in Offline Mission Editor (VBS2) and Real Time Editor for an abstract representation of what is on the map.
An editor object is a String build this way: "_type_x", with type being the editor object's type, e.g. "unit", and x being the reference number. For example "_unit_1", "_artillery_23", "_marker_4".
Introduced with Virtual Battlespace 2, does not refer to Operation Flashpoint, Operation Flashpoint: Resistance or Armed Assault.