Editor Object: Difference between revisions

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Editor objects are used in ''Offline Mission Editor'' (VBS2) and ''Real Time Editor'' for an abstract representation of what is on the map.
Editor objects are used in ''Offline Mission Editor'' (VBS2) and ''Real Time Editor'' for an abstract representation of what is on the map.


An editor object is a [[String]] build this way: <tt>"_type_x"</tt>, with type being the editor object's type, e.g. "unit", and x being the reference number. For example <tt>"_unit_1"</tt>, <tt>"_artillery_23"</tt>, <tt>"_marker_4"</tt>.
An editor object is a [[String]] build this way: {{hl|"_type_x"}}, with type being the editor object's type, e.g. "unit", and x being the reference number. For example {{hl|"_unit_1"}}, {{hl|"_artillery_23"}}, {{hl|"_marker_4"}}.


Introduced with Virtual Battlespace 2, does not refer to {{ofp}}, {{ofpr}} or {{arma1}}.  
Introduced with Virtual Battlespace 2, does not refer to {{ofp}}, {{ofpr}} or {{arma1}}.  


[[Category: Data Types]]
[[Category: Data Types]]

Latest revision as of 23:55, 15 November 2021

Editor Object Type

Description:
Editor objects are used in Offline Mission Editor (VBS2) and Real Time Editor for an abstract representation of what is on the map.

An editor object is a String build this way: "_type_x", with type being the editor object's type, e.g. "unit", and x being the reference number. For example "_unit_1", "_artillery_23", "_marker_4".

Introduced with Virtual Battlespace 2, does not refer to Operation Flashpoint, Operation Flashpoint: Resistance or Armed Assault.