calculatePlayerVisibilityByFriendly: Difference between revisions

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m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "\{\{RV\|type=command \|([^ g]{2}.+) \|(.+) \|gr1=(.+) \|(.+) \|(.+) \|p1=(.+) \|(.+) \|x1=(.+) \|seealso=(.+) \}\}" to "{{RV|type=command |game1=$1 |version1=$2 |gr1=$3 |descr=$4 |s1=$5 |p1=$6 |r1=$7 |x1=$8 |seealso...)
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{{RV|type=command
{{RV|type=command


|arma3
|game1=arma3
 
|version1=1.84
|1.84


|gr1= System
|gr1= System


| Friendly units will / will not calculate visibility of player. Default [[false]].
|descr= Friendly units will / will not calculate visibility of player. Default [[false]].


| [[calculatePlayerVisibilityByFriendly]] calculate
|s1= [[calculatePlayerVisibilityByFriendly]] calculate


|p1= calculate: [[Boolean]]
|p1= calculate: [[Boolean]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[calculatePlayerVisibilityByFriendly]] [[true]];</code>
|x1= <code>[[calculatePlayerVisibilityByFriendly]] [[true]];</code>

Revision as of 20:51, 9 June 2021

Hover & click on the images for description

Description

Description:
Friendly units will / will not calculate visibility of player. Default false.
Groups:
System

Syntax

Syntax:
calculatePlayerVisibilityByFriendly calculate
Parameters:
calculate: Boolean
Return Value:
Nothing

Examples

Example 1:
calculatePlayerVisibilityByFriendly true;

Additional Information

See also:
getCalculatePlayerVisibilityByFriendlyknowsAbout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note