stance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|0.50 | |version1= 0.50 | ||
|arg= global | |arg= global | ||
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|gr1= Unit Control | |gr1= Unit Control | ||
| Returns the stance of the given unit. It can be one of: | |descr= Returns the stance of the given unit. It can be one of: | ||
|s1= '''stance''' unit | |||
|p1= unit: [[Object]] | |||
|r1= [[String]] - Can be: | |||
* <tt>"STAND"</tt> | * <tt>"STAND"</tt> | ||
* <tt>"CROUCH"</tt> | * <tt>"CROUCH"</tt> | ||
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* <tt>"UNDEFINED"</tt> (for example, swimming) | * <tt>"UNDEFINED"</tt> (for example, swimming) | ||
* <tt>""</tt> (on non-person [[Object|object]]) | * <tt>""</tt> (on non-person [[Object|object]]) | ||
|x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code> | |x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code> | ||
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|seealso= [[animationState]], [[unitPos]] | |seealso= [[animationState]], [[unitPos]] | ||
}} | }} | ||
Revision as of 00:54, 29 March 2021
Description
- Description:
- Returns the stance of the given unit. It can be one of:
- Groups:
- Unit Control
Syntax
- Syntax:
- stance unit
- Parameters:
- unit: Object
- Return Value:
- String - Can be:
- "STAND"
- "CROUCH"
- "PRONE"
- "UNDEFINED" (for example, swimming)
- "" (on non-person object)
Examples
Additional Information
- See also:
- animationStateunitPos
Notes
-
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