closeDialog: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "") |
m (formatting) |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
| | |version1= 1.75 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
Line 11: | Line 35: | ||
|gr1= GUI Control | |gr1= GUI Control | ||
| Close the currently active user dialog with exit code. Most common exit codes are: | |descr= Close the currently active user dialog with exit code. Most common exit codes are: | ||
<code>#define IDC_OK 1 //emulate "Ok" button</code> | <code>#define IDC_OK 1 //emulate "Ok" button</code> | ||
<code>#define IDC_CANCEL 2 //emulate "Cancel" button</code> | <code>#define IDC_CANCEL 2 //emulate "Cancel" button</code> | ||
| '''closeDialog''' exitcode | |s1= '''closeDialog''' exitcode | ||
|p1= exitcode : [[Number]] | |p1= exitcode : [[Number]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[closeDialog]] 2;</code> | |x1= <code>[[closeDialog]] 2;</code> | ||
Line 28: | Line 52: | ||
|seealso= [[createDialog]], [[dialog]], [[closeDisplay]] | |seealso= [[createDialog]], [[dialog]], [[closeDisplay]] | ||
}} | }} | ||
Revision as of 17:39, 12 April 2021
Description
- Description:
- Close the currently active user dialog with exit code. Most common exit codes are:
#define IDC_OK 1 //emulate "Ok" button
#define IDC_CANCEL 2 //emulate "Cancel" button
- Groups:
- GUI Control
Syntax
Examples
- Example 1:
closeDialog 2;
- Example 2:
#define IDC_CANCEL 2 closeDialog IDC_CANCEL;
Additional Information
- See also:
- createDialogdialogcloseDisplay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect