setWindDir: Difference between revisions
Jump to navigation
Jump to search
m (formatting) |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
||
Line 2: | Line 2: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 0.50 | |version1= 0.50 | ||
Revision as of 15:53, 3 May 2021
Description
- Description:
- Changes the wind direction smoothly.
- Multiplayer:
- Effect is global only when executed on the server. On clients wind direction will sync to server value in a while.
- Groups:
- Environment
Syntax
- Syntax:
- time setWindDir value
- Parameters:
- time: Number - Transition time in seconds.
0
will cause the change to be immediate - value: Number - Azimuth
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- setWindDir direction
- Parameters:
- direction: Array - Flat wind direction and strength in format Position2D
- Return Value:
- Nothing
Examples
- Example 1:
60 setWindDir 180;
- Example 2:
setWindDir [1, -15];
Additional Information
- See also:
- windDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 12, 2014
- Waffle SS.
- Seems to make wind [0, 0] in MP. (Arma 3 v1.00)