ctrlSetPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Killzone Kid (talk | contribs) No edit summary |
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|descr= Sets wanted position and size for 2D control animation. Width and height are optional. [[ctrlCommit]] is required to complete the operation. For 3D control, param is relative [x, y, z] and no [[ctrlCommit]] is required as it cannot be animated. If target control is inside a [[CT_CONTROLS_GROUP]], the position needs to be relative to it. | |descr= Sets wanted position and size for 2D control animation. Width and height are optional. [[ctrlCommit]] is required to complete the operation. For 3D control, param is relative [x, y, z] and no [[ctrlCommit]] is required as it cannot be animated. If target control is inside a [[CT_CONTROLS_GROUP]], the position needs to be relative to it. | ||
{{Feature|Important| This command doesn't work well with [[CT_MAP]] control. Use [[ctrlMapSetPosition]] instead. | |||
|s1= controlName '''ctrlSetPosition''' [x, y] | |s1= controlName '''ctrlSetPosition''' [x, y] | ||
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};</code> | };</code> | ||
|seealso= [[ctrlCommit]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]] | |seealso= [[ctrlMapSetPosition]], [[ctrlCommit]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]] | ||
}} | }} | ||
Revision as of 10:20, 24 May 2021
{{RV|type=command
|game1= arma1 |version1= 1.00
|game2= arma2 |version2= 1.00
|game3= arma2oa |version3= 1.50
|game4= tkoh |version4= 1.00
|game5= arma3 |version5= 0.50
|gr1= GUI Control - Positioning
|descr= Sets wanted position and size for 2D control animation. Width and height are optional. ctrlCommit is required to complete the operation. For 3D control, param is relative [x, y, z] and no ctrlCommit is required as it cannot be animated. If target control is inside a CT_CONTROLS_GROUP, the position needs to be relative to it.
- Posted on July 20, 2017 - 11:56 (UTC)
- Yuval
- If the target control is a controls' group, all the child controls of that group will be moved automatically (as their position is relative to the control group rather than the display)