fadeSpeech: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ") |
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* [[say3D]] when ''isSpeech'' argument is [[true]] | * [[say3D]] when ''isSpeech'' argument is [[true]] | ||
|s1= time | |s1= time [[fadeSpeech]] volume | ||
|p1= time: [[Number]] - Fade interval in seconds | |p1= time: [[Number]] - Fade interval in seconds |
Revision as of 16:42, 12 June 2021
Description
- Description:
- Changes the master speech volume smoothly within the given time. The default volume is 1.0. Some of the sounds that play through speech channel are:
- Tactical Ping sound
- playSound when isSpeech argument is true
- say3D when isSpeech argument is true
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeSpeech volume
- Parameters:
- time: Number - Fade interval in seconds
- volume: Number - Speech volume range 0 to 2
- Return Value:
- Nothing
Examples
- Example 1:
5 fadeSpeech 0.1;
Additional Information
- See also:
- speechVolumefadeRadiofadeSoundfadeMusicfadeEnvironmentenvironmentVolumesoundVolumemusicVolumeradioVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note