loadStatus: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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Line 37: | Line 37: | ||
|r1= [[Boolean]] - [[true|True]] if successfull, otherwise [[false]] | |r1= [[Boolean]] - [[true|True]] if successfull, otherwise [[false]] | ||
|x1= <code>_ok = [[player]] [[loadStatus]] "playerState";</code> | |x1= <code>_ok = [[player]] [[loadStatus]] "playerState";</code> | ||
|seealso= [[saveStatus]] | |seealso= [[saveStatus]] | ||
}} | }} |
Revision as of 20:02, 10 June 2021
Description
- Description:
- Loads object's properties from Objects.sav file in campaign directory (from entry name).
- Multiplayer:
- This command does not work in Multiplayer.
- Groups:
- Weapon PoolMission Information
Syntax
- Syntax:
- object loadStatus entryName
- Parameters:
- object: Object
- entryName: String
- Return Value:
- Boolean - True if successfull, otherwise false
Examples
- Example 1:
_ok = player loadStatus "playerState";
Additional Information
- See also:
- saveStatus
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool
- Command Group: Mission Information