worldSize: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>[[private]] _size = [[worldSize]];</code> | |x1= <code>[[private]] _size = [[worldSize]];</code> | ||
Revision as of 20:22, 10 June 2021
Description
- Description:
- Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
private _size = worldSize;
- Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
- Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius= sqrt 2 * _a;
Additional Information
- See also:
- BIS_fnc_mapSize
Notes
-
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