Dwarden/Sandbox – User
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m (→MP) |
m (some more ideas in work) |
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***C) Engine messages only (switchable via menu same way like Options) | ***C) Engine messages only (switchable via menu same way like Options) | ||
** new key bind to show/hide this GUI window on the fly (of course can be closed by mouse or call by mouse, needs new menu entry Chat for mouse way) | ** new key bind to show/hide this GUI window on the fly (of course can be closed by mouse or call by mouse, needs new menu entry Chat for mouse way) | ||
==Realism== | |||
* Weapon resting feature | |||
** ability to rest weapon (similar way like in Red Orchestra Ostfront 41-45) at objects, obstacles, vehicles etc to | |||
** improves aim precision in similar way how hold breath but with way better stability | |||
** no breath penalty but prevents player from fast move from spot | |||
** expand to include deployable bidpod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming | |||
* Climbing over small objects / obstacles | |||
** Ingame there is already climb over animation for certain fence | |||
* Grass effect on long distance | |||
** first problem is horizont, You are at hill peak but can't see anything due to grass | |||
* AI changes | |||
** AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / insta precise response) | |||
** AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits | |||
[[Category:Sandbox]] | [[Category:Sandbox]] |
Revision as of 00:03, 25 December 2006
MP
-
- expands anti-TeamKill wish above: please create a TK counter with following features --Dwarden
- 1) there should be points for TeamKill, TeamDamage, TeamVehicleDamage, TeamVehicleKill, TeamStructureDamage, TeamStructureKill etc. (each as server options) increasing TK counter
- 2) TK counter decreases over time (server option)
- 3) when TK counter reach max threshold value (server option) then player is auto-kicked (1st time, 2nd kick results into ban XY min. (server option))
- 4) include victim vote (server option) Punish / Forgive / Nothing (empty vote), where punish double TK points and forgive removes TK points for that action against voting victim
- 5) each violation (counter increase) gives offending player warning via chat (no counter values given to avoid abuse)
- expands anti-TeamKill wish above: please create a TK counter with following features --Dwarden
- Anti-spam feature (server option) --Dwarden
- works same way like TK counter, with own max threshold (lines / words per time frame (server option)), decreases over time (server option)
- also can be configured against vote spamming (server option)
- offender is muted from channel(s) when reaching threshold (server option)
- Voice chat / Custom sounds / Radio sounds related features--Dwarden
- Icon + Name of player indicating that he is actually using voice chat (option-able, easiest to get own separated GUI window like Options one)
- ability to disable (mute) voice chat and/or custom sounds / radio sounds for each player separately
- ability to disable (mute) voice chat and/or custom sounds / radio sounds for squad / group / channel / all / etc.
- ability for server admin to globally mute voice chat and/or custom sounds for selected player
- Interface suggestion for Chat History:--Dwarden
- new standalone GUI window for Chat text messages and Engine info/warning etc. messages with 3 sub-sections:
- A) Combined (both chat and engine messages)
- B) Chat only
- C) Engine messages only (switchable via menu same way like Options)
- new key bind to show/hide this GUI window on the fly (of course can be closed by mouse or call by mouse, needs new menu entry Chat for mouse way)
- new standalone GUI window for Chat text messages and Engine info/warning etc. messages with 3 sub-sections:
Realism
- Weapon resting feature
- ability to rest weapon (similar way like in Red Orchestra Ostfront 41-45) at objects, obstacles, vehicles etc to
- improves aim precision in similar way how hold breath but with way better stability
- no breath penalty but prevents player from fast move from spot
- expand to include deployable bidpod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming
- Climbing over small objects / obstacles
- Ingame there is already climb over animation for certain fence
- Grass effect on long distance
- first problem is horizont, You are at hill peak but can't see anything due to grass
- AI changes
- AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / insta precise response)
- AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits