LOD resolutions: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with "In Arma 3 the following numbers are used to identify LODs by resolution: * Geomerty - 1 * 1e13 * Geometry Simple - 2 * 1e13 * Geometry Phys Old - 3 * 1e13 * Geometry Phys - 4...") |
Killzone Kid (talk | contribs) No edit summary |
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* View Cargo Max - 1299 | * View Cargo Max - 1299 | ||
* Shadow Volume - 10000 | * Shadow Volume - 10000 | ||
* Shadow Volume Max - | * Shadow Volume Max - 10999 | ||
* Shadow Buffer - 11000 | * Shadow Buffer - 11000 | ||
* Shadow Buffer Max - 11999 | * Shadow Buffer Max - 11999 |
Revision as of 10:58, 20 May 2021
In Arma 3 the following numbers are used to identify LODs by resolution:
- Geomerty - 1 * 1e13
- Geometry Simple - 2 * 1e13
- Geometry Phys Old - 3 * 1e13
- Geometry Phys - 4 * 1e13
- Memory - 1 * 1e15
- Land Contact - 2 * 1e15
- Road Way - 3 * 1e15
- Paths - 4 * 1e15
- Hit Points - 5 * 1e15
- View Geometry - 6 * 1e15
- Fire Geometry - 7 * 1e15
- View Cargo Geometry - 8 * 1e15
- View Cargo Geometry Max - 8.99 * 1e15
- View Pilot Geometry - 13 * 1e15
- View Gunner Geometry - 15 * 1e15
- Fire Gunner Geometry - 16 * 1e15
- Sub Parts - 17 * 1e15
- Shadow Volume Cargo - 18 * 1e15
- Shadow Volume Cargo Max - 18.99 * 1e15
- Shadow Volume Pilot - 19 * 1e15
- Shadow Volume Gunner - 20 * 1e15
- Wreck - 21 * 1e15
- View Gunner - 1000
- View Pilot - 1100
- View Cargo - 1200
- View Cargo Max - 1299
- Shadow Volume - 10000
- Shadow Volume Max - 10999
- Shadow Buffer - 11000
- Shadow Buffer Max - 11999