setCaptive: Difference between revisions
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Mark unit as captive. | Mark unit as captive. | ||
If unit is vehicle, commander is marked. | If unit is vehicle, commander is marked. | ||
Captive is neutral to everyone.br | Captive is neutral to everyone.<br> | ||
Note: This function does not remove unit's weapons.<br> | Note: This function does not remove unit's weapons.<br> | ||
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back. | Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back. |
Revision as of 06:18, 17 April 2006
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person setCaptive status
Operand types:
person: Object
status: Boolean
Type of returned value:
Description:
Mark unit as captive.
If unit is vehicle, commander is marked.
Captive is neutral to everyone.
Note: This function does not remove unit's weapons.
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.
Example:
soldier1 setCaptive true