Sound: Global Sound Parameters – Arma 3
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - " !''" to " ! ''") |
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|- | |- | ||
!''defaultDistanceFilter'' | ! ''defaultDistanceFilter'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultSound3DProcessingType'' | ! ''defaultSound3DProcessingType'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultVolumeCurve'' | ! ''defaultVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultWeaponVolumeCurve'' | ! ''defaultWeaponVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultLFEVolumeCurve'' | ! ''defaultLFEVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''OldConfigurationVolumeFactor'' | ! ''OldConfigurationVolumeFactor'' | ||
| float (0..n) or [dBFS] | | float (0..n) or [dBFS] | ||
| db0 | | db0 | ||
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|- | |- | ||
!''defaultSpatialityRange'' | ! ''defaultSpatialityRange'' | ||
| [m] | | [m] | ||
| 0 | | 0 | ||
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|- | |- | ||
!''defaultSpatialityRangeAngle'' | ! ''defaultSpatialityRangeAngle'' | ||
| [radians] (0..pi/4) | | [radians] (0..pi/4) | ||
| 0.785 (pi/4) | | 0.785 (pi/4) |
Revision as of 10:10, 25 May 2021
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
Parameter | Unit/values | Default | Description |
---|---|---|---|
defaultDistanceFilter | class name |
| |
defaultSound3DProcessingType | class name |
| |
defaultVolumeCurve | class name |
| |
defaultWeaponVolumeCurve | class name |
| |
defaultLFEVolumeCurve | class name |
| |
OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
defaultSpatialityRange | [m] | 0 |
|
defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
OldConfigurationVolumeFactor = db-4;
};