setWantedRPMRTD: Difference between revisions

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m (Text replacement - "\|game([0-9])=(.*) \|version([0-9])=(.*) " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
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|p4= engineIndex : [[Number]] - engine index
|p4= engineIndex : [[Number]] - engine index


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[setWantedRPMRTD]] [2500, 30, 0];</code>
|x1= <code>[[vehicle]] [[player]] [[setWantedRPMRTD]] [2500, 30, 0];</code>

Revision as of 10:20, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
RTD

Syntax

Syntax:
Syntax needed
Parameters:
helicopterRTD : ObjectRTD - helicopter
value : Number - engine RPMs
time : Number - time to reach desired RPMs (seconds)
engineIndex : Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setWantedRPMRTD [2500, 30, 0];

Additional Information

See also:
setEngineRPMRTD

Notes

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