setEditorObjectScope: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) |
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|p7= subordinatesAlso: [[Boolean]] | |p7= subordinatesAlso: [[Boolean]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_map [[setEditorObjectScope]] [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]</code> | |x1= <code>_map [[setEditorObjectScope]] [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]</code> |
Revision as of 10:20, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- Syntax needed
- Parameters:
- map: Control -
- [objects, editorType, condition, scope, subordinatesAlso]: Array -
- objects: Array of Objects and/or Editor Objects
- editorType: String
- condition: String
- scope: String
- subordinatesAlso: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setEditorObjectScope [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]
- Example 2:
((findDisplay 128) displayCtrl 51) setEditorObjectScope [ ["_unit_0"], "", "true", "ALLNODRAG", false]
Additional Information
- See also:
- addEditorObject deleteEditorObject findEditorObject getEditorObjectScope insertEditorObject
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note