execVM: Difference between revisions
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<dl class="command_description"> | <dl class="command_description"> | ||
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<dd class="notedate">Posted on January 5, 2007 - 12:30</dd> | |||
<dt class="note">'''[[User:Giova|Giova]]'''</dt><dd class="note">More about the Returned value:'' | |||
the type 'Script' returned by this command, is in fact a kind of 'Thread Handle'. | |||
sqf functions launched with execVM will run asynchronly with its caller script/fonction. | |||
it is possible to manage multithreading development, by using: | |||
-handle script returned by execVM | |||
-Force the thread to termninate by using 'terminate' command | |||
-Synchronyse a script by using 'ScriptDone' command</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 12:36, 5 January 2007
Description
- Description:
- Compile and execute SQF Script. Argument is passed to the script as local variable _this. The Script is first searched for in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
var = player execVM "test.sqf"
Additional Information
- See also:
- SQF syntax
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:30
- Giova
- More about the Returned value: the type 'Script' returned by this command, is in fact a kind of 'Thread Handle'. sqf functions launched with execVM will run asynchronly with its caller script/fonction. it is possible to manage multithreading development, by using: -handle script returned by execVM -Force the thread to termninate by using 'terminate' command -Synchronyse a script by using 'ScriptDone' command