buttonAction: Difference between revisions
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|descr= Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls. | |descr= Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls. | ||
|s1= | |s1= [[buttonAction]] idc | ||
|p1= idc: [[Number]] - Button IDC | |p1= idc: [[Number]] - Button IDC | ||
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|r1= [[String]] | |r1= [[String]] | ||
|s2= | |s2= [[buttonAction]] control | ||
|p21= control: [[Control]] | |p21= control: [[Control]] |
Revision as of 16:45, 12 June 2021
Description
- Description:
- Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- buttonAction idc
- Parameters:
- idc: Number - Button IDC
- Return Value:
- String
Alternative Syntax
- Syntax:
- buttonAction control
- Parameters:
- control: Control
- Return Value:
- String
Examples
- Example 1:
buttonSetAction [100, {player exec "reply.sqs"}] _action = buttonAction 100; // Returns {player exec "reply.sqs"}
Additional Information
- See also:
- buttonSetAction
Notes
-
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Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control