createMissionDisplay: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - " +" to " ")
Line 38: Line 38:
* (findDisplay 46) createMissionDisplay ["","Showcases"];</code>
* (findDisplay 46) createMissionDisplay ["","Showcases"];</code>
}}
}}


{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}

Revision as of 22:44, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Parameters:
display : Display
string: String
Return Value:
Display

Alternative Syntax

Syntax:
Display = display createMissionDisplay [missionRootDirectoryString,cfgMissionsClass]
Parameters:
display : Display
missionRootDirectoryString: String - root direction from \Arma 3\Missions\ROOT
cfgMissionsClass: String - cfgMissions class to use
Return Value:
For Type

Examples

Example 1:
_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";
Example 2:
In Arma 3 this would create scenarios UI findDisplay 46 createMissionDisplay "";
Example 3:
Other options for Arma 3:
  • (findDisplay 46) createMissionDisplay ["","Cutscenes"];
  • (findDisplay 46) createMissionDisplay ["","Campaigns"];
  • (findDisplay 46) createMissionDisplay ["","MPMissions"];
  • (findDisplay 46) createMissionDisplay ["","Challenges"];
  • (findDisplay 46) createMissionDisplay ["","Showcases"];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note