laserTarget: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +<\/code>" to "</code>") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 23: | Line 23: | ||
|seealso= [[cursorTarget]], [[setMissileTarget]] | |seealso= [[cursorTarget]], [[setMissileTarget]] | ||
}} | }} | ||
{{GameCategory|arma2|Scripting Commands}} | {{GameCategory|arma2|Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 23:10, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
private _target = laserTarget gunner heli;
- Example 2:
private _designatedPos = getPosATL laserTarget player;
Additional Information
- See also:
- cursorTargetsetMissileTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note