isVehicleSensorEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
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| vehicle '''isVehicleSensorEnabled''' componentName | | vehicle '''isVehicleSensorEnabled''' componentName | ||
|p1 = vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2 = componentName : [[String]] - The component's name (can either be it is "real name" or it is className) | |p2= componentName : [[String]] - The component's name (can either be it is "real name" or it is className) | ||
|r1=[[Array]] | |r1=[[Array]] |
Revision as of 23:29, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Sensors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- componentName : String - The component's name (can either be it is "real name" or it is className)
- Return Value:
- Array
Examples
- Example 1:
vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ]
Additional Information
- See also:
- listVehicleSensorsenableVehicleSensor
Notes
-
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