uiSleep: Difference between revisions

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| Suspend execution of script for given uitime.  uiSleep is a sleep method to delay script execution where script time/simulation time is stopped. uiSleep is basically using the system time (uiTime more specifically) and not simulation time. So in the cases where sleep command would get stuck indefinitely, uiSleep can still be used to effectively delay script execution. For example in a mission briefing or an editor or when simulation is paused in general.
| Suspend execution of script for given uitime.  uiSleep is a sleep method to delay script execution where script time/simulation time is stopped. uiSleep is basically using the system time (uiTime more specifically) and not simulation time. So in the cases where sleep command would get stuck indefinitely, uiSleep can still be used to effectively delay script execution. For example in a mission briefing or an editor or when simulation is paused in general.


| '''uiSleep''' delay
|s1=  '''uiSleep''' delay


|p1= delay : [[Number]]
|p1= delay : [[Number]]

Revision as of 23:27, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Program Flow

Syntax

Syntax:
uiSleep delay
Parameters:
delay : Number
Return Value:
Nothing

Examples

Example 1:
uiSleep 0.5

Additional Information

See also:
sleepwaitUntilcanSuspendspawnexecVMControl Structuressleep vs uiSleep

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 28, 2016 - 10:40 (UTC)
R3vo
If the game is paused in SP (via ESC) the sleep command will stop working, to prevent that use uiSleep.