BIS fnc earthquake: Difference between revisions

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m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] spawn ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
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|gr1= Environment
|gr1= Environment


| Earthquake simulation - now just camera shake and sound. [[Arma 3 Stamina|Stamina]] is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress [[missionNamespace]] variable <tt>BIS_fnc_earthquake_inprogress</tt> will be [[true]].
|descr= Earthquake simulation - now just camera shake and sound. [[Arma 3 Stamina|Stamina]] is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress [[missionNamespace]] variable <tt>BIS_fnc_earthquake_inprogress</tt> will be [[true]].


|exec= spawn
|exec= spawn

Revision as of 20:47, 13 June 2021

Hover & click on the images for description

Description

Description:
Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress missionNamespace variable BIS_fnc_earthquake_inprogress will be true.
Execution:
spawn
Groups:
Environment

Syntax

Syntax:
[intensity] spawn BIS_fnc_earthquake
Parameters:
intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
Return Value:
Nothing

Examples

Example 1:
[4] spawn BIS_fnc_earthquake;

Additional Information

See also:
addCamShake

Notes

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