setMimic: Difference between revisions

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<dl class="command_description">
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To give the impression of hard faced guys going into a mission, use the setmimic "angry" command. I always have this on my guys to stop them grinning during a cutscene/mission.  
<dt class="note">'''[[User:The-architect|The-architect]]'''</dt>
<dd class="note">
To give the impression of hard faced guys going into a mission, use the setmimic "angry" command. I always have this on my guys to stop them grinning during a cutscene/mission.
</dd>
 
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dd class="note">
In '''OFP v1.96''', a character will keep any facial expression you set indefinately. Setmimic to "" to return soldier to automatic facial expressions.
</dd>


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Revision as of 02:57, 12 February 2007

Hover & click on the images for description

Description

Description:
Set person's facial expression. Following mimic values are recognized:
  • "Default"
  • "Normal"
  • "Smile"
  • "Hurt"
  • "Ironic"
  • "Sad"
  • "Cynic"
  • "Surprised"
  • "Agresive"
  • "Angry"
Groups:
Uncategorised

Syntax

Syntax:
person setMimic mimic
Parameters:
person: Object
mimic: String
Return Value:
Nothing

Examples

Example 1:
soldier1 setmimic "angry"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

The-architect
To give the impression of hard faced guys going into a mission, use the setmimic "angry" command. I always have this on my guys to stop them grinning during a cutscene/mission.
Ceeeb
In OFP v1.96, a character will keep any facial expression you set indefinately. Setmimic to "" to return soldier to automatic facial expressions.

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