laserTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Weapons | |gr1= Weapons | ||
| Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device. | |descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device. | ||
|s1= [[laserTarget]] unitName | |s1= [[laserTarget]] unitName |
Revision as of 21:10, 13 June 2021
Description
- Description:
- Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
- Groups:
- Weapons
Syntax
- Syntax:
- laserTarget unitName
- Parameters:
- unitName: Object
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
private _target = laserTarget gunner heli;
- Example 2:
private _designatedPos = getPosATL laserTarget player;
Additional Information
- See also:
- cursorTargetsetMissileTarget
Notes
-
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